Ashley Graham (Resident Evil)
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is a
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
in ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' (''Biohazard'' in Japan), a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game series created by Japanese company
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
. She was introduced in the 2005 video game ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special ...
'', in which she is presented as the daughter of the sitting President of the United States. She is briefly held captive by the Spanish cult Los Iluminados as a means of gaining influence over the United States President before being rescued by the game's protagonist,
Leon S. Kennedy is a character in ''Resident Evil'' (''Biohazard'' in Japan), a survival horror video game series created by Japanese company Capcom. He debuted as one of the two player characters of the video game ''Resident Evil 2'' (1998), alongside Claire ...
. Ashley was originally designed by game designer Yasuhisa Kawamura as an important
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
in the original version of ''Resident Evil 4''. Her role was changed into that of companion character who is defenseless following a major structural change in the development team which led to the cancellation of the original version of ''Resident Evil 4''. Her characterization has received a largely negative reception from video game publications, with many questioning her relevance as a stereotypical
damsel in distress The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
or usefulness as a sidekick character.


Concept and design

Ashley was originally created as an unnamed character simply referred to as "Girl" by the game designer, Yasuhisa Kawamura. "Girl" was intended to be the second
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
of the initial version of ''Resident Evil 4''. Scenarios featuring the character were written for the "Castle", "Hallucination," and "Zombie" builds. In the "Castle" scenario, she was supposed to be a test subject held against her will within an underground lab beneath a castle. With the help of a B.O.W. dog taught to follow her orders, she manages to escape. Following the 2002 edition of the
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expo, the "Castle" game script by Kawamura and
Noboru Sugimura was a Japanese television and video game writer best known for his work on the ''Metal Hero'', ''Super Sentai'', ''Resident Evil'', ''Dino Crisis'', and ''Onimusha'' series. Career He had studied under Ei Ogawa, one of the main writers of the Jap ...
was discarded, though Kawamura went on a new script based on the same story. Development was restarted with a version of the "Castle" build script supplied by Sugimura when
Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the f ...
took over as director of the project in late 2003; the original version of ''Resident Evil 4'' which was undergoing development was abandoned. "Girl" was reworked as the daughter of the American President, who player character
Leon S. Kennedy is a character in ''Resident Evil'' (''Biohazard'' in Japan), a survival horror video game series created by Japanese company Capcom. He debuted as one of the two player characters of the video game ''Resident Evil 2'' (1998), alongside Claire ...
must search for and rescue. She is written to be a defenseless companion who can be directed by the player to stay in a hiding place. Although Ashley is predominantly controlled by
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
whenever she is following Leon and is intended to be protected by him throughout the entire game, they must split up in certain narrative segments of the game, while others are played from her perspective.


Portrayal

Carolyn Lawrence Carolyn Lawrence (born February 13, 1967), is an American television, film and voice actress. She is known for her voice roles on Nickelodeon animated shows, including Sandy Cheeks on ''SpongeBob SquarePants'', Cindy Vortex on ''Jimmy Neutro ...
, who provided the voice for Ashley Graham in ''Resident Evil 4'', described her character as "vulnerable, because Leon has to come to her rescue all the time". In June 2022, Ella Freya publicly disclosed that she is the face model of Ashley in the upcoming remake of ''Resident Evil 4''.


Appearances


''In Resident Evil 4''

Ashley Graham is the newly-elected President Graham's teenage daughter, kidnapped by Jack Krauser on her way home from Massachusetts and kept captive by the Los Illuminados in a European town. Leon S. Kennedy's first goal in the game is to find out where she is and bring her back. After meeting her, it becomes clear that she has been implanted with a Plaga parasite in order for the cult to gain control of her before returning her to America. The rest of the game is about Leon and Ashley trying to discover a solution to get rid of the parasites inside their bodies before they are taken over by Osmund Saddler. Leon and Ashley escaped the sinking island with a jet ski left by
Ada Wong is a character in ''Resident Evil'' (''Biohazard'' in Japan), a survival horror video game series created by Japanese company Capcom. She was first introduced as a supporting character in ''Resident Evil 2'' (1998), and became a playable charac ...
after Saddler was eliminated. Leon graciously declined Ashley's invitation to visit her at her home. Following that, they are both apprehended by US government agents and put into detention for debriefing.


Other appearances

A framed photo of Ashley Graham is briefly glimpsed in the 2021
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animated Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most anim ...
mini-series '' Resident Evil: Infinite Darkness'', set after the events of ''Resident Evil 4''. Her father, President Graham, is a major character in ''Infinite Darkness''. Ashley is set to appear in the 2023 remake of ''Resident Evil 4''.


Reception

Ashley has received a mostly negative reception. Several
video game journalists Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
criticized her as one of the worst and highly annoying character. Charlie Barratt of ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' used her as an example of the "pure-hearted love interest", stating that this kind of character lacks personality. In 2012, Toadette Geldof of ''
Vice A vice is a practice, behaviour, or habit generally considered immoral, sinful, criminal, rude, taboo, depraved, degrading, deviant or perverted in the associated society. In more minor usage, vice can refer to a fault, a negative character tra ...
'' described her as one of the lamest video game characters of all time, commenting that "She's so lame that she can't even really walk on her own, so you have to piggy-back her around and then set her back down any time you need to kill something." In 2016, Liz Finnegan of '' The Escapist'' criticized and ranked her as one of the hateable video game character. Commenting that "She’s defenseless and worthless and needs your help constantly." In 2017, Jessica Famularo of '' Inverse'' ranked her on the last of "best ''Resident Evil'' heroes". She criticized and said that "She's often written off for being helpless to an irritating degree. No one really wants her around, it would seem." In ''
Tropes vs. Women in Video Games ''Tropes vs. Women in Video Games'' is a YouTube video series created by Anita Sarkeesian examining gender representation in video games. The series was financed via crowdfunding, and came to widespread attention when its Kickstarter campaign t ...
'', feminist media critic
Anita Sarkeesian Anita Sarkeesian ( ; born 1983) is a Canadian-American feminist media critic and public speaker. She is the founder of ''Feminist Frequency'', a website that hosts videos and commentary analyzing portrayals of women in popular culture. She has ...
described Ashley as a
damsel in distress The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
who appears to be helpless, arguing that defending her caused players a lot of frustration. Samara Summer of ''
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'' wished that Ashley doesn't appear in the remake of ''Resident Evil 4'', claiming that "She can't fight, she can't free herself and she can't even look for a hiding place on her own. With her screaming she doesn't motivate me to help her either." Ashley has been positively appraised by a few commentators. ''
GameDaily GameDaily (GD) was a video game journalism website based in the United States. It was launched in 1995 by entrepreneur Mark Friedler under the name Gigex and focused on free game demo downloads. The site changed its business model from a flat fee ...
'' listed Ashley Graham as part of its "Babe of the Week: Hottest Blondes" feature, adding that they would give her the "pain in the neck" award. Hollander Cooper of ''GamesRadar'' included her in their "Top 7 Game characters you're wrong for hating", commenting that "she'd sometimes get attacked by a Los Plagas, but she usually gave you plenty of time to spin-kick the assailant before being dragged away. Plus, you could always tell her to hide in a box or a trashcan, and she always did so without a fight." Thilo Bayer of ''PC Games Hardware'' also included her among the 112 most important female characters in games. David Craddock of ''
Shacknews ''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Cont ...
'' cited Ashley as one of his favorite video game companion, saying that "When you are saddled with her, she’s perfectly content to hide in a dumpster while you clear out enemies. If only all companions were so agreeable."


Analysis

Andrei Nae of ''Immersion, Narrative, and Gender Crisis in Survival Horror Video Games'' said that Ashley Graham fully embodies the gender role of damsel in distress with her constants pleas to Leon Kennedy to help her. Bernard Perron of ''The World of Scary Video Games: A Study in Videoludic Horror'' felt that some characters, like Ashley, have been eroticized in which she can swap her schoolgirl uniform into a white starlet costume that "highlights her breast".


References

{{DEFAULTSORT:Graham, Ashley (Resident Evil) Capcom protagonists Female characters in video games Fictional children of presidents of the United States Resident Evil characters Video game characters introduced in 2005 Video game sidekicks